A fantasy game for fans who understand the game.
Goals. Assists. Clean sheets. That's the whole rubric. For 20 years. Want maximum returns? Stack five attacking wing-backs because they all rack up assists. No real manager has ever picked a team like that. Meanwhile, a holding midfielder can protect a back four for 90 minutes, break up six attacks, recycle possession — and get nothing. The scoring sheet doesn't know what football is.
Every player gets a floor (goals, assists, clean sheets — the basics, properly tuned). Then a role bonus on top — the stats that match the job they're actually doing. Whole numbers, fully transparent. No ghost rubric.
Hat-trick (two pens, one open play). Zero chances created. Zero assists. Subbed at 55.
Same exact 90 minutes, two role assignments:
Goal-Scorer: +3 per goal.
Creator: +2/assist, +1/chance — both stayed at zero.
The role you give the player is the rubric they score against.
Every gameweek, the gaffer picks a shape, a style, eleven players, the role each one's playing, and the chips to deploy.
If you've ever shouted that your striker isn't a poacher. If you've ever owned Rodri at 3% and watched him run a final from a holding role for nothing. If you've ever rolled your eyes when a centre-back gets four points for a goal he had no business scoring. This is the fantasy football you've been asking for, quietly, for years.
Honest question. This is a mock-up — no licensing deals, no app, no launch date. I'm trying to find out if this is just me, or if there's a quiet army of fans who'd play fantasy like this if it existed. If you'd play it, drop your email below.
The demo lets you customise two players — a CDM and a #10 — to feel the role-flip mechanic. The full game would do this for all eleven, plus the bench, plus weekly transfers.